The foundation of the world of Super Mario Bros. is built upon Newton’s third law of cause and effect. It is perfectly ordered according to its brilliant programing design. Each enemy moves and attacks according to a predictable pattern: ghosts travel towards you when your back is turned, turtles/mushrooms walk or fly, etc. Within this mastery of programming the variable, of course, is YOU the player. Mario is a puppet that moves according to the player’s willful manipulations. Yet Mario is bound by his own natural restraints – he jumps the same rate and height, runs the same speed, spits…

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